Additive Manufacturing for Maintenance Operations Ontology

Metadata

IRI
https://w3id.org/ammo/ont/
Title

Additive Manufacturing for Maintenance Operations Ontology

Publisher
Creator
Charles F. Vardeman II ( cvardema@nd.edu)
Contributor
Created

2022-02-15

Modified

2022-05-12

License
ns1:CC-BY-4.0
Rights

This vocabulary is distributed under Creative Commons Attribution 4.0 License - http://creativecommons.org/licenses/by/4.0

Version Iri
ammo:0.1.0
Version Info

0.1.0

Preferred Namespace Prefix

ammo

Preferred Namespace Uri
http://w3id.org/ammo/ont/
Description

The AMMO Ontology has been support the use of additive manufacturing for the production of parts in maintenance operations.

Contributions and Discussion Welcomed. Github: https://github.com/LA3D/ammo

Classes

Capability c

IRI https://w3id.org/ammo/ont/Capability
Is Defined By ammo:
Description

A capability is a realizable entity whose basis lies in one or more parts or qualities and reflects possibility of an entity to behave in a specified way under certain conditions or in response to a certain stimulus (trigger).

Sub Class Of ammo:RealizableEntity c

Material Transformation c

IRI https://w3id.org/ammo/ont/MaterialTransformation
Is Defined By ammo:
Description

A material transformation is a process that transforms material from one form to another.

Sub Class Of ammo:Process c

Role c

IRI https://w3id.org/ammo/ont/Role
Is Defined By ammo:
Description

A role is a realizable entity that describes behaviours, rights and obligations of an entity in some particular circumstance.

Sub Class Of ammo:RealizableEntity c

Attribute c

IRI https://w3id.org/ammo/ont/Attribute
Is Defined By ammo:
Description

An attribute is a characteristic of some entity.

Super Class Of ammo:RealizableEntity c

Design Specification Type c

IRI https://w3id.org/ammo/ont/DesignSpecificationType
Is Defined By ammo:
Description

Hook for vocabulary that describes the specification entity

In Range Of ammo:designspecifcationtype op

Designed Artifact c

IRI https://w3id.org/ammo/ont/DesignedArtifact
Is Defined By ammo:
Description

A PhysicalArtifact that is also described by a Design. This excludes simple recycling or refunctionalization of natural objects. Most common sense 'artifacts' can be included in this class: cars, lamps, houses, chips, etc.

Note

Designed Artifact is extracted from DOLCE Ultra Lite Systems Lite

Sub Class Of ammo:PhysicalArtifact c
Restriction ammo:isDescribedBy op some
Super Class Of ammo:DesignedComponent c

Material c

IRI https://w3id.org/ammo/ont/Material
Is Defined By ammo:
Description

Substance that can occur in different amounts, all with some similar [mixture of some] characteristics, and of which objects can be made up

Sub Class Of ammo:Object c
In Range Of ammo:hasMaterial op

Physical System c

IRI https://w3id.org/ammo/ont/PhysicalSystem
Is Defined By ammo:
Description

A physical object that isDescribedBy a SystemDesign . I.e., analytically: a 'natural' system whose constituents or parts are physical objects that are members of a Collection that isUnifiedBy a SystemDesign . Notice that such SystemDesign is not necessarily bound to a SystemImplementationWorkflow, therefore it can be a reconstruction (or theory) about the structure and functions of a natural system.

Sub Class Of ammo:PhysicalObject c
Super Class Of ammo:DesignedPhysicalSystem c

Plan c

IRI https://w3id.org/ammo/ont/Plan
Is Defined By ammo:
Description

A Description having an explicit Goal, to be achieved by executing the plan

Quantity c

IRI https://w3id.org/ammo/ont/Quantity
Is Defined By ammo:
Description

Quantity ODP is derived directly from QUDT and equivalent.

Equivalent Class qudt:Quantity
In Range Of ammo:ofquantity op

Status c

IRI https://w3id.org/ammo/ont/Status
Sub Class Of skos:Concept
In Range Of ammo:status op

System Design c

IRI https://w3id.org/ammo/ont/SystemDesign
Is Defined By ammo:
Description

The description of a system from the design viewpoint: how it is structured, and the functions (tasks) that it should support. This may also include aesthetic functions and refunctionalizations.

Sub Class Of ammo:Design c

Time Interval c

IRI https://w3id.org/ammo/ont/TimeInterval
Is Defined By ammo:
Equivalent Class time:Interval
In Range Of ammo:existsAt op

Transition c

IRI https://w3id.org/ammo/ont/Transition
Sub Class Of time:TemporalEntity
In Range Of ammo:hasTransition op
Restriction

Designed Component c

IRI https://w3id.org/ammo/ont/DesignedComponent
Is Defined By ammo:
Sub Class Of ammo:DesignedArtifact c
In Domain Of ammo:isComponentOf op
In Range Of ammo:hasComponent op

Designed Physical System c

IRI https://w3id.org/ammo/ont/DesignedPhysicalSystem
Is Defined By ammo:
Sub Class Of
In Domain Of ammo:hasComponent op
In Range Of ammo:isComponentOf op
Restriction ammo:isDescribedBy op some

entity c

IRI https://w3id.org/ammo/ont/Entity
Is Defined By ns2:sio-subset-labels.owl
Description

Every thing is an entity.

Equivalent Class sio:SIO_000000
Super Class Of

Physical Artifact c

IRI https://w3id.org/ammo/ont/PhysicalArtifact
Is Defined By ammo:
Description

Any PhysicalObject that isDescribedBy a Plan . This axiomatization is weak, but allows to talk of artifacts in a very general sense, i.e. including recycled objects, objects with an intentional functional change, natural objects that are given a certain function, even though they are not modified or structurally designed, etc. PhysicalArtifact(s) are not considered disjoint from PhysicalBody(s), in order to allow a dual classification when needed. E.g., FunctionalSubstance(s) are included here as well. Immaterial (non-physical) artifacts (e.g. texts, ideas, cultural movements, corporations, communities, etc. can be modelled as social objects (see SocialObject), which are all 'artifactual' in the weak sense assumed here.

Sub Class Of ammo:PhysicalObject c
Restriction ammo:isDescribedBy op some
Super Class Of

Physical Object c

IRI https://w3id.org/ammo/ont/PhysicalObject
Is Defined By ammo:
Description

Any Object that has a proper space region. The prototypical physical object has also an associated mass, but the nature of its mass can greatly vary based on the epistemological status of the object (scientifically measured, subjectively possible, imaginary).

Super Class Of

State c

IRI https://w3id.org/ammo/ont/State
Sub Class Of time:TemporalEntity
In Range Of

Design Specification c

IRI https://w3id.org/ammo/ont/DesignSpecification
Is Defined By ammo:
Description

A design specification is a detailed document that sets out exaclty what a product or a process should present.

In Domain Of
In Range Of

Object c

IRI https://w3id.org/ammo/ont/Object
Is Defined By ammo:
Description

An object is an entity that is wholly identifiable at any instant of time during which it exists.

Sub Class Of ammo:Entity c
In Domain Of
Restriction ammo:hasProperPart op some
Super Class Of ammo:Material c

Realizable Entity c

IRI https://w3id.org/ammo/ont/RealizableEntity
Is Defined By ammo:
Description

A realizable entity is an attribute that is exhibited under some condition and is realized in some process.

Sub Class Of ammo:Attribute c
In Domain Of ammo:isRealizedIn op
In Range Of ammo:hasAttribute op
Super Class Of

Design c

IRI https://w3id.org/ammo/ont/Design
Is Defined By ammo:
Description
  • From DUL: A Description of the Situation, in terms of structure and function, held by an Entity for some reason. A design is usually accompanied by the rationales behind the construction of the designed Entity (i.e. of the reasons why a design is claimed to be as such). For example, the actual design (a Situation) of a car or of a law is based on both the specification (a Description) of the structure, and the rationales used to construct cars or laws. While designs typically describe entities to be constructed, they can also be used to describe 'refunctionalized' entities, or to hypothesize unknown functions. For example, a cradle can be refunctionalized as a flowerpot based on a certain home design.

  • A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process.

In Domain Of
In Range Of ammo:isDescribedBy op
Super Class Of ammo:SystemDesign c

Process c

IRI https://w3id.org/ammo/ont/Process
Is Defined By ammo:
Description

A process is an entity that is identifiable only through the unfolding of time, has temporal parts, and unless otherwise specified/predicted, cannot be identified from any instant of time in which it exists.

Sub Class Of ammo:Entity c
In Domain Of ammo:existsAt op
In Range Of
Restriction ammo:hasProperPart op some
Super Class Of ammo:MaterialTransformation c

Object Properties

designSpecifcationType op

IRI https://w3id.org/ammo/ont/designspecifcationtype
Is Defined By ammo:
Domain ammo:DesignSpecification c
Range ammo:DesignSpecificationType c

exists at op

IRI https://w3id.org/ammo/ont/existsAt
Is Defined By https://w3id.org/ammo/module/process/
Domain ammo:Process c
Range ammo:TimeInterval c

has attribute op

IRI https://w3id.org/ammo/ont/hasAttribute
Is Defined By https://w3id.org/module/process/
Domain ammo:Object c
Range ammo:RealizableEntity c

has component part op

IRI https://w3id.org/ammo/ont/hasComponentPart
Is Defined By ns2:sio-subset-labels.owl
Description

has component part is a relation between a whole and a component part where the component is instrinsic to the whole, and loss of the part would change the kind that it is.

Example

a human has blood as a component part

Sub Property Of ammo:hasDirectPart op

hasMaterial op

IRI https://w3id.org/ammo/ont/hasMaterial
Is Defined By ammo:
Domain ammo:MaterialDesignSpecification
Range ammo:Material c

has state op

IRI https://w3id.org/ammo/ont/hasState
Range ammo:State c

has transition op

IRI https://w3id.org/ammo/ont/hasTransition
Range ammo:Transition c

is participant in op

IRI https://w3id.org/ammo/ont/isParticipantIn
Is Defined By ammo:
Domain ammo:Object c
Range ammo:Process c

is realized in op

IRI https://w3id.org/ammo/ont/isRealizedIn
Is Defined By ammo:
Domain ammo:RealizableEntity c
Range ammo:Process c

is surrounded by op

IRI https://w3id.org/ammo/ont/isSurroundedBy
Is Defined By ns2:sio-subset-labels.owl
Description

A 'is surrounded by' B iff the A 'is contained by' B and A 'is adjacent to' B or A 'is directly connected to' B.

Sub Property Of ammo:isContainedIn

ofQuantity op

IRI https://w3id.org/ammo/ont/ofquantity
Is Defined By ammo:
Domain ammo:QuantityDesignSpecification
Range ammo:Quantity c

specifies op

IRI https://w3id.org/ammo/ont/specifies
Is Defined By ammo:
Domain ammo:DesignSpecification c
Range ammo:Component

status op

IRI https://w3id.org/ammo/ont/status
Range ammo:Status c

describes op

IRI https://w3id.org/ammo/ont/describes
Is Defined By ammo:
Domain ammo:Design c
Range ammo:Component

from state op

IRI https://w3id.org/ammo/ont/fromState
Range ammo:State c

has component op

IRI https://w3id.org/ammo/ont/hasComponent
Is Defined By ammo:
Domain ammo:DesignedPhysicalSystem c
Range ammo:DesignedComponent c

has direct part op

IRI https://w3id.org/ammo/ont/hasDirectPart
Is Defined By ns2:sio-subset-labels.owl
Description

has direct part is a relation to specify a part at a particular level of granularity

Example

a car has an engine as a direct part

Sub Property Of ammo:hasProperPart op
Super Property Of ammo:hasComponentPart op

has part op

IRI https://w3id.org/ammo/ont/hasPart
Is Defined By ns2:sio-subset-labels.owl
Description

has part is a transitive, reflexive and antisymmetric relation between a whole and itself or a whole and its part.

Example

a collection of cars has as a car as a part;a car has an engine as a part; a car has a piston as a part;

Sub Property Of ammo:isLocationOf op
Super Property Of ammo:hasProperPart op

is component of op

IRI https://w3id.org/ammo/ont/isComponentOf
Is Defined By ammo:
Domain ammo:DesignedComponent c
Range ammo:DesignedPhysicalSystem c

is component part of op

IRI https://w3id.org/ammo/ont/isComponentPartOf
Is Defined By ns2:sio-subset-labels.owl
Description

is component part of is a relation between a component and a whole, where the component is instrinsic to the whole, and loss of the part would change the kind that the whole is.

Sub Property Of ammo:isDirectPartOf op

is located in op

IRI https://w3id.org/ammo/ont/isLocatedIn
Is Defined By ns2:sio-subset-labels.owl
Description

A is located in B iff the spatialtemporial region occupied by A is part of the spatialtemporal region occupied by B. [T][R]

Example

A parasite in the interior of a person's intestine is located in their intestinal lumen.

Sub Property Of ammo:isSpatiotemporallyRelatedTo op
Super Property Of ammo:isPartOf op

is related to op

IRI https://w3id.org/ammo/ont/isRelatedTo
Is Defined By ns2:sio-subset-labels.owl
Description

A is related to B iff there is some relation between A and B.

Super Property Of ammo:isSpatiotemporallyRelatedTo op
Domain sio:Entity
Range sio:Entity

surrounds op

IRI https://w3id.org/ammo/ont/surrounds
Is Defined By ns2:sio-subset-labels.owl
Description

A 'surrounds' B iff the A 'contains' B and A 'is adjacent to' B or A 'is directly connected to' B.

Sub Property Of ammo:contains

to state op

IRI https://w3id.org/ammo/ont/toState
Range ammo:State c

is direct part of op

IRI https://w3id.org/ammo/ont/isDirectPartOf
Is Defined By ns2:sio-subset-labels.owl
Description

is direct part of is a relation between a specific part (at some level of granularity) and its whole.

Sub Property Of ammo:isProperPartOf op
Super Property Of ammo:isComponentPartOf op

is location of op

IRI https://w3id.org/ammo/ont/isLocationOf
Is Defined By ns2:sio-subset-labels.owl
Description

A is location of B iff the spatialtemporal region occupied by A has the spatialtemporal region occupied by B as a part. [T][R]

Sub Property Of ammo:isSpatiotemporallyRelatedTo op
Super Property Of ammo:hasPart op

is part of op

IRI https://w3id.org/ammo/ont/isPartOf
Is Defined By ns2:sio-subset-labels.owl
Description

is part of is a transitive, reflexive and anti-symmetric mereological relation between a whole and itself or a part and its whole.

Sub Property Of ammo:isLocatedIn op
Super Property Of ammo:isProperPartOf op

is proper part of op

IRI https://w3id.org/ammo/ont/isProperPartOf
Is Defined By ns2:sio-subset-labels.owl
Description

is proper part of is an asymmetric, irreflexive (normally transitive) relation between a part and its distinct whole.

Sub Property Of ammo:isPartOf op
Super Property Of ammo:isDirectPartOf op

is spatiotemporally related to op

IRI https://w3id.org/ammo/ont/isSpatiotemporallyRelatedTo
Is Defined By ns2:sio-subset-labels.owl
Description

A is spatiotemporally related to B iff A is in the spatial or temporal vicinity of B

Sub Property Of ammo:isRelatedTo op
Super Property Of

is specified by op

IRI https://w3id.org/ammo/ont/isSpecifiedBy
Is Defined By ammo:
Domain ammo:Component
Range ammo:DesignSpecification c

has proper parthas proper part op

IRI https://w3id.org/ammo/ont/hasProperPart
Is Defined By
Description

has proper part is an antisymmetric, irreflexive (normally transitive) relation between a whole and a distinct part.

Example

a car has an engine as a proper part; a car has a piston as a proper part;

Sub Property Of ammo:hasPart op
Super Property Of ammo:hasDirectPart op
Domain ammo:Design c
Range ammo:DesignSpecification c

is described by op

IRI https://w3id.org/ammo/ont/isDescribedBy
Is Defined By ammo:
Domain ammo:Component
Range ammo:Design c

Namespaces

ammo
https://w3id.org/ammo/ont/
dcterms
http://purl.org/dc/terms/
ns1
https://spdx.org/licenses/
ns2
http://semanticscience.org/ontology/sio/v1.53/
opla
http://ontologydesignpatterns.org/opla-core#
owl
http://www.w3.org/2002/07/owl#
prov
http://www.w3.org/ns/prov#
qudt
http://qudt.org/schema/qudt/
rdf
http://www.w3.org/1999/02/22-rdf-syntax-ns#
rdfs
http://www.w3.org/2000/01/rdf-schema#
schema
https://schema.org/
sdo
https://schema.org/
sio
http://semanticscience.org/resource/
skos
http://www.w3.org/2004/02/skos/core#
time
http://www.w3.org/2006/time#
vann
http://purl.org/vocab/vann/
wd
http://wikidata.org/entity/

Legend

c Classes
op Object Properties

made by p y LODE 3.0.1

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